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“One where people could downsample at high refresh rates, and where the quality of the scaling in real-time was finally equal to that achieved in image manipulation programs. “I saw a world in which everyone was free to downsample any game, unbound by the restrictions of their monitor or display driver,” he expounded. The result is a cleaner image with less aliasing – and Durante is really keen on the idea. Earlier this week, Durante introduced GeDoSaTo – a “testament to both dream, and complete inability to come up with good names”.ĭownsampling sees games rendered at silly-high resolutions and then rescaled by GPUs to fit monitors.
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